![]() ![]() ![]() You can see the massive difference in the quality of the stone above, with the PC version looking far less detailed. The PS5 version looks like it prioritizes textures closer to the camera and uses an enhanced version of those textures. The PC version looks worse at first glance. I also kept the game on the Standard graphics preset, which brought up some interesting differences between the PC and PS5 versions. In place of the dynamic resolution in the PS5 version, I used AMD’s FidelityFX Super Resolution 2 (FSR 2) for the Performance and Ray Tracing comparisons. You can watch the video above to see how it stacks up overall. This machine is more expensive than a PS5, but it’s around the same power. Forspoken: PC versus PS5įor testing, I used a PC equipped with a Ryzen 5 5600X and AMD RX 6600 XT graphics card. Instead, it just outputs a 120Hz signal and uses that to achieve 40 fps in the Quality and Ray Tracing modes (usually unsuccessfully). This limits the resolution, but the game doesn’t actually reach 120 fps. Outside of the quality modes, Forspoken also includes a 120Hz mode, but it’s a bit deceptive. This is by far the weakest mode, not only because of the aggressive upscaling, but also because of the minimal visual impact of ray tracing in Forspoken (more on that in the next section). In particular, the Ray Tracing mode has some significant artifacts as it tries to reconstruct a 4K image. These resolution differences can have a big impact on the look of the game, too. It hovers between 4K and 1440p, with Performance mode going closer to 1440p and Quality mode closer to 4K. Finally, Performance mode attempts to lock the game to 60 fps, occasionally dipping to around 55 fps, and lowers the resolution and draw distance.įor resolution, the game uses dynamic resolution to attempt to keep the frame rate consistent. ![]() Ray Tracing also has a variable frame rate that hovers around 30 fps and includes ray-traced shadows, but not ambient occlusion or reflections. Quality has a variable frame rate that never went below 30 frames per second (fps) in my testing. Starting with the PS5 version, you have access to three performance modes: Quality, Performance, and Ray Tracing. It was originally slated for May 2022 but it was delayed to further polish and improve the game.Forspoken PS5 Quality vs. A regular SSD might not compete with the load times of the PS5 version but an M.2 SSD can come quite close to it.įorspoken will launch on October 11, 2022, for PC and PS5. Microsoft has also helped with the development of the PC version with the Direct Storage support. The PS5 and PC versions also support AMD FSR technology which will help with performance. The technical director for Luminous Engine also mentions how the PC version will have multiple graphics modes to enable the game to run on a variety of PC hardware. With a PC equipped with the M.2 SSD, players will be able to enjoy gameplay without having to worry about load times on both PS5 and PC. PS5 boasts incredibly fast load times due to the dedicated hardware. These will offer better performance while sacrificing some visual fidelity. There are different modes available in the game including a Quality Mode and a Native 4K mode. The PC and PS5 versions will also benefit from the AMD FSR 2.0 implementation. Compared to the PS5, the PC version can have load times as long as 2 to 22 seconds depending on the hardware. The load times are so fast that they barely last a second. In the case of the PS5, they have extremely fast load times thanks to the M.2 SSD in the PS5 console. ![]() During GDC 2022, Luminous Engine’s technical director gave a demonstration of some of the technologies that they have incorporated into Forspoken.Īccording to the technical director, Teppei Ono, Forspoken benefits from two key technologies on PS5 and PC. ![]()
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